![]() Unfortunately I couldn't find too much information on this mechanic. This setting controls the length of the fuse for each mine placed on the map by the game. When this is set to "Yes", a mine factory will spawn on the map, putting more mines on the battlefield between turns. When this is set to "Yes", a number of telepads will spawn on the map, letting players travel randomly between each pad. This affects some weapons in the game, most famously the bazooka. Toggle the severity of wind conditions in the match. The "None" option is only available if Sudden Death is set to "1 Health". ![]() This setting controls the rate at which the water will climb each turn after the round timer runs out. "Draw Round" simply ends the round with a draw, leaving no one as the winner. "Raise Water" will make it so the water level will start rising on each turn. This option can (but doesn't have to) be combined with the water rising on each turn. "1 Health" sets each worm's health to 1 point. This setting decides what happens when the round timer gets to 0:00. When this is set to Yes, each turn starts with the player being able to choose a worm for free, just like they would when using the Worm Select utility. The amount of starting health for each worm in the match. Setting this to 0:00 makes the game start in Sudden Death mode. The amount of time (mm:ss) before Sudden Death kicks in. The duration of each player's turn in seconds. Self-explanatory this setting refers to the amount of rounds that will be played as part of one match under this ruleset.
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